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  • Empty augment table, with 2 locked pump augment slots. (Unlocks at levels 50 and 100)
  • Full augment table.
  • Augment table from an expedition familiar. Note the missing "Neurion Stimulator" augment slot.

https://pastebin.com/WbUD4jRw

Augments provide a small boost to familiars when equipped on that familiar's augment table. There are four types of augments, each of which can be obtained through different means.

Xirtanium Skeletal Linings (commonly referred to as "Bone Augments") provide effects similar to that of Meta Runes, and are obtained either via event rewards, or via crafting in the Trade tab. The materials used for both crafting and rerolling, called Regulators, are obtained via events, or by exchanging existing augments of this type.

Neurion Stimulators (commonly referred to as "Brain Augments") provide effects similar to that of Pets, and are obtained via the Augment Bag found in the shop. The material used for rerolling, called Brainstems, are obtained via exchanging augments of this type. Note: augments of this type can not be equipped by expedition fusions.

Microprocessing Stablizing Chips (commonly referred to as "Chip Augments") provide effects similar to that of Set effects, and are obtained as a random drop from Raids, World Boss, Trials, and Gauntlet. The material used for rerolling, called Micron Chipo, are obtained via exchanging augments of this type.

Radial Flow Regulator Pumps (commonly referred to as "Pumps") provide effects similar to that of Major Runes, and are obtained either via event rewards, or crafting in the Trade tab. They share their material, Regulators, with Xirtanium Skeletal Linings. It can be obtained via events, or by exchanging existing augments of this type.

Augments may be inserted into a slot or switched with another augment already in the slot, but unlike runes, they can be freely removed once equipped. Augments can also be exchanged, returning a portion of their unique material cost, increasing with rerolls. This can be done by the "destroy" option when viewing an Augment.

The value of the bonus on an augment can increase, scaling based on the stable status of the familiar that the augment is equipped to. The value on the augment is multiplied by 1+stable. This means if a familiar is stabled 2 times, the value is multiplied by 3. If it is stabled 5 times, the value is multiplied by 6.

However, this multiplier has a cap based on the familiar's rarity.

  • Common familiars have a 3x multiplier cap (stabled 2 times).
  • Rare familiars have a 4x multiplier cap (stabled 3 times).
  • Epic familiars have a 5x multiplier cap (stabled 4 times).

Legendary and Mythic familiars have no cap, meaning they can scale to 6 times their base value.

Augment Fragments Edit

Augment fragments are materials used to create xxx augments.

Pure Guess Rune[1] Stat Range
"0.5%" MajorCommonDeflect
MajorCommonDeflect
0.5%
0.05 - 0.25 0.3 - 0.5 0.55 - 0.75 0.8 - 1.0
"1%" MajorCommonPower
MajorCommonPower
1%
0.1 - 0.5 0.6 - 1.0 1.1 - 1.5 1.6 - 2.0
"2%" MajorCommonBlock
MajorCommonBlock
2%
0.2 - 1.0 1.2 - 2.0 2.2 - 3.0 3.2 - 4.0


Pump Edit

Radial Flow Regulator Pump (Bottom 3) has effects similar to major runes. They can be crafted.

NOTE: Until fixed all stats below are for +5 augments.

- - Bonus Info - - Rune[1] Stat Range % for +1 Familiars[2]
AugmentACommon
AugmentACommon
AugmentARare
AugmentARare
AugmentAEpic
AugmentAEpic
AugmentALegendary
AugmentALegendary
+ Damage 1MajorCommonPower
MajorCommonPower
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Health 1MajorCommonStamina
MajorCommonStamina
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Speed 1MajorCommonAgility
MajorCommonAgility
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Block Chance 2MajorCommonBlock
MajorCommonBlock
2%
1.2 - 6 7.2 - 12 13.2 - 18 19.2 - 24
+ Evade Chance 1MajorCommonEvade
MajorCommonEvade
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Deflect Chance .5MajorCommonDeflect
MajorCommonDeflect
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
+ Damage Enrage 1MajorCommonDamageReturn
MajorCommonDamageReturn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Life Steal 1MajorCommonHealthDrain
MajorCommonHealthDrain
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dual Strike 1MajorCommonDoubleTurn
MajorCommonDoubleTurn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dmg Reduction 1MajorCommonDamageReduction
MajorCommonDamageReduction
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Empower Chance 1MajorCommonDoubleHit
MajorCommonDoubleHit
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Absorb Chance .5MajorCommonAbsorb
MajorCommonAbsorb
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
- - Bonus Info - - Rune[1] Stat Range % for +2 Familiars[3]
AugmentACommon
AugmentACommon
AugmentARare
AugmentARare
AugmentAEpic
AugmentAEpic
AugmentALegendary
AugmentALegendary
+ Damage 1MajorCommonPower
MajorCommonPower
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Health 1MajorCommonStamina
MajorCommonStamina
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Speed 1MajorCommonAgility
MajorCommonAgility
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Block Chance 2MajorCommonBlock
MajorCommonBlock
2%
1.2 - 6 7.2 - 12 13.2 - 18 19.2 - 24
+ Evade Chance 1MajorCommonEvade
MajorCommonEvade
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Deflect Chance .5MajorCommonDeflect
MajorCommonDeflect
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
+ Damage Enrage 1MajorCommonDamageReturn
MajorCommonDamageReturn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Life Steal 1MajorCommonHealthDrain
MajorCommonHealthDrain
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dual Strike 1MajorCommonDoubleTurn
MajorCommonDoubleTurn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dmg Reduction 1MajorCommonDamageReduction
MajorCommonDamageReduction
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Empower Chance 1MajorCommonDoubleHit
MajorCommonDoubleHit
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Absorb Chance .5MajorCommonAbsorb
MajorCommonAbsorb
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
- - Bonus Info - - Rune[1] Stat Range % for +3 Familiars[4]
AugmentACommon
AugmentACommon
AugmentARare
AugmentARare
AugmentAEpic
AugmentAEpic
AugmentALegendary
AugmentALegendary
+ Damage 1MajorCommonPower
MajorCommonPower
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Health 1MajorCommonStamina
MajorCommonStamina
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Speed 1MajorCommonAgility
MajorCommonAgility
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Block Chance 2MajorCommonBlock
MajorCommonBlock
2%
1.2 - 6 7.2 - 12 13.2 - 18 19.2 - 24
+ Evade Chance 1MajorCommonEvade
MajorCommonEvade
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Deflect Chance .5MajorCommonDeflect
MajorCommonDeflect
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
+ Damage Enrage 1MajorCommonDamageReturn
MajorCommonDamageReturn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Life Steal 1MajorCommonHealthDrain
MajorCommonHealthDrain
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dual Strike 1MajorCommonDoubleTurn
MajorCommonDoubleTurn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dmg Reduction 1MajorCommonDamageReduction
MajorCommonDamageReduction
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Empower Chance 1MajorCommonDoubleHit
MajorCommonDoubleHit
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Absorb Chance .5MajorCommonAbsorb
MajorCommonAbsorb
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
- - Bonus Info - - Rune[1] Stat Range % for +4 Familiars[5]
AugmentACommon
AugmentACommon
AugmentARare
AugmentARare
AugmentAEpic
AugmentAEpic
AugmentALegendary
AugmentALegendary
+ Damage 1MajorCommonPower
MajorCommonPower
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Health 1MajorCommonStamina
MajorCommonStamina
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Speed 1MajorCommonAgility
MajorCommonAgility
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Block Chance 2MajorCommonBlock
MajorCommonBlock
2%
1.2 - 6 7.2 - 12 13.2 - 18 19.2 - 24
+ Evade Chance 1MajorCommonEvade
MajorCommonEvade
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Deflect Chance .5MajorCommonDeflect
MajorCommonDeflect
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
+ Damage Enrage 1MajorCommonDamageReturn
MajorCommonDamageReturn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Life Steal 1MajorCommonHealthDrain
MajorCommonHealthDrain
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dual Strike 1MajorCommonDoubleTurn
MajorCommonDoubleTurn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dmg Reduction 1MajorCommonDamageReduction
MajorCommonDamageReduction
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Empower Chance 1MajorCommonDoubleHit
MajorCommonDoubleHit
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Absorb Chance .5MajorCommonAbsorb
MajorCommonAbsorb
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
- - Bonus Info - - Rune[1] Stat Range % for +5 Familiars[6]
AugmentACommon
AugmentACommon
AugmentARare
AugmentARare
AugmentAEpic
AugmentAEpic
AugmentALegendary
AugmentALegendary
+ Damage 1MajorCommonPower
MajorCommonPower
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Health 1MajorCommonStamina
MajorCommonStamina
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Speed 1MajorCommonAgility
MajorCommonAgility
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Block Chance 2MajorCommonBlock
MajorCommonBlock
2%
1.2 - 6 7.2 - 12 13.2 - 18 19.2 - 24
+ Evade Chance 1MajorCommonEvade
MajorCommonEvade
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Deflect Chance .5MajorCommonDeflect
MajorCommonDeflect
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6
+ Damage Enrage 1MajorCommonDamageReturn
MajorCommonDamageReturn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Life Steal 1MajorCommonHealthDrain
MajorCommonHealthDrain
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dual Strike 1MajorCommonDoubleTurn
MajorCommonDoubleTurn
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Dmg Reduction 1MajorCommonDamageReduction
MajorCommonDamageReduction
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Empower Chance 1MajorCommonDoubleHit
MajorCommonDoubleHit
1%
0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
+ Absorb Chance .5MajorCommonAbsorb
MajorCommonAbsorb
0.5%
0.3 - 1.5 1.8 - 3 3.3 - 4.5 4.8 - 6

Skeletal Lining Edit

Xirtanium Skeletal Lining (Top left) has effects similar to meta runes. They can be crafted.

Bonus Rune[1] Stat Range % (for +5 familiars)
AugmentBCommon
AugmentBCommon
AugmentBRare
AugmentBRare
AugmentBEpic
AugmentBEpic
AugmentBLegendary
AugmentBLegendary
X% Redirect chance MetaCommonRedirect
MetaCommonRedirect
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
While at full health, SP regeneration increased by X% MetaCommonMeterGainBonus
MetaCommonMeterGainBonus
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
While below 25% health, heals received from skills are X% more effective MetaCommonHealthLowHealBonus
MetaCommonHealthLowHealBonus
33 - 45 48 - 60 63 - 75 78 - 90
Drain X% SP from an opponent when you defeat them MetaCommonMeterDrain
MetaCommonMeterDrain
33 - 45 48 - 60 63 - 75 78 - 90
Your first attack on an opponent deals X% increased damage MetaCommonDamageGiveFirst
MetaCommonDamageGiveFirst
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
Your opponents first attack on you deals X% reduced damage MetaCommonDamageReceiveFirst
MetaCommonDamageReceiveFirst
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
Your first attack on an opponent has a X% increased chance to be empowered MetaCommonDamageGiveFirstEmpower
MetaCommonDamageGiveFirstEmpower
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
Your opponents first attack on you has a X% increased chance to be evaded MetaCommonDamageReceiveFirstEvade
MetaCommonDamageReceiveFirstEvade
1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24

Chip Edit

Microprocessing Stabilizing Chip (Top right) has effects similar to set bonuses. They drop randomly from raids, trials/gauntlet, and world boss.

Bonus Stat Range % (for +5 familiars)
AugmentDCommon
AugmentDCommon
AugmentDRare
AugmentDRare
AugmentDEpic
AugmentDEpic
AugmentDLegendary
AugmentDLegendary
Skills that cost SP deal X% increased damage 3.6 - 6 6.6 - 9 9.6 - 12 12.6 - 15
Gain damage reduction the higher your health percentage is, up to a maximum of X% 0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
Damage increased by X% to enemies below 30%  health 1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24
Gain X% Damage Reduction while shielded 0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
Deal X% increased damage when the enemy team only has 1 unit alive 3.6 - 6 6.6 - 9 9.6 - 12 12.6 - 15
Gain X% Damage Reduction while all teammates are alive 0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
Increases the potency of your Healing Skills by X% 3.6 - 6 6.6 - 9 9.6 - 12 12.6 - 15
X% of your Healing Skills also generate Shields 3.6 - 6 6.6 - 9 9.6 - 12 12.6 - 15
Gain increased damage the higher your target's health percentage is, up to a maximum of X% 0.6 - 3 3.6 - 6 6.6 - 9 9.6 - 12
While below 30% health, gain X% Damage Reduction 1.2 - 6 7.2 - 12 12.2 - 18 19.2 - 24

Neurion Stimulator Edit

Neurion Stimulator (Top center) has effects similar to pets. They can be purchased from the shop. Expedition familiars cannot use Neurion Stimulators as they have a built-in effect that is equivalent to a maxed stimulator already.

Bonus Stat Range % (for +5 familiars)
AugmentCCommon
AugmentCCommon
AugmentCRare
AugmentCRare
AugmentCEpic
AugmentCEpic
AugmentCLegendary
AugmentCLegendary
X% chance to spread heal for 48% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread heal for 48% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread heal for 48% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread shield for 44% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread shield for 44% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread shield for 44% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread heal and spread shield for 23% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread heal and spread shield for 23% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to spread heal and spread shield for 23% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal team for 24% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal team for 24% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal team for 24% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to shield team for 20% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to shield team for 20% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to shield team for 20% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal and shield team for 11% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal and shield team for 11% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to heal and shield team for 11% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack enemy team for 36% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack enemy team for 36% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack enemy team for 36% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack closest enemy for 64% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack closest enemy for 64% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack closest enemy for 64% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack strongest enemy for 80% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack strongest enemy for 80% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack strongest enemy for 80% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack weakest enemy for 54% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack weakest enemy for 54% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack weakest enemy for 54% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack random enemy for 76% per turn 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack random enemy for 76% when you get hit 9 - 15 24 - 30 39 - 45 54 - 60
X% chance to attack random enemy for 76% when you hit an enemy 9 - 15 24 - 30 39 - 45 54 - 60


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Common Rune for comparison
  2. All familiars (and fusions) can +1 Augments.
  3. Common familiars (and fusions) can +2 Augments.
  4. Rare familiars (and fusions) can +3 Augments.
  5. Epic familiars (and fusions) can +4 Augments.
  6. Legendary and Mythic familiars (and fusions) can +5 Augments.
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